How to Automate Gaussian Splatting Reconstruction in Blender via Python

How to Automate Gaussian Splatting Reconstruction in Blender via Python

It would be easy to automate the Gaussian Splatting reconstruction in Blender via Python, but practically, it causes numerous problems. Users are usually successful at training a Gaussian Splatting model, but they have difficulties when they attempt to import the results into Blender. Files cannot be imported, scenes seem to be in the wrong position, cameras fail, and rendering configurations have to be reconfigured each time. These are time-wasting manual processes that render the work process unreliable.

 

Issues of scaling and performance are also a challenge to many developers. Gaussian splatting generates massive amounts of data, Blender has its limits, and scripting languages in Python or Blender tend to break when versions of these two programmes differ in small ways. In the absence of automation, it is slow and error-prone to process a large number of scenes or to do batch renders. This complicates the replication and application of the pipeline to an actual project.

 

The guide presents a concise and realistic methodology of automating the process of Gaussian Splatting reconstruction in Blender through Python. It is not theory-oriented but rather aimed at creating a stable and repeatable workflow that is applicable in real situations.

 

Step 1: Define Project Scope and Set Up the Environment

 

 

On your system, create a separate project folder and place the project in distinct directories, such as input data, output, scripts, and Blender files. Install Python 3.10 and ensure that it is added to your system PATH, and install Git and check both the installations in the terminal. The version of Blender that works is 3.6 or later. Download it and open it at least once to start setting up its configuration. Make sure that your system has a CUDA-compatible NVIDIA GPU by running nvidia-smi and verifying that PyTorch can access the GPU once installed. Open and build a Python virtual environment within your project folder, take out the original Gaussian Splatting repository, and install all the necessary requirements. Lastly, use a simple Python command to start Blender in background mode to ensure that the Python API of Blender is functioning properly. Once all these steps are done, your system is now set to proceed with the reconstruction pipeline.

 

Step 2: Prepare Input Images and Generate Camera Poses

 

 

Put a collection of good pictures or frames out of a video and put them in one input folder. Make sure that all the pictures are clear and bright, and make sure that the gap between the consecutive views is enough. Label the pictures sequentially to avoid processing problems. Install COLMAP and ensure that it works on the command line properly. Make a workspace directory where COLMAP will operate and execute the auto reconstruction command, which will create camera intrinsics, camera extrinsics, and a sparse point cloud of the input images. Once the process is finished, ensure that COLMAP created the database, sparse model, and camera pose files without any errors. The following step will be based on these camera parameters, which will undergo training on Gaussian splatting.

 

Step 3: Train the Gaussian Splatting Model

 

 

Open a terminal and change the directory so that you are in your dataset folder of images and camera poses. Create a Python environment and install any necessary dependencies. Make the training script, indicate it to your data folder, and determine the number of Gaussians, learning rate, batch size, and the number of epochs based on your system. Move training logs to keep track of loss and quality measurements, and checkpoints should be saved every now and then to prevent loss. After training, you can get render test views of your trained model and review the output images of the model in the specified folder. Eliminate old checkpoints, optionally, to provide storage space.

 

Step 4. Set Up Python Environment

 

 

Click the Python Console and Text Editor by using the top menu, open Blender, and click on the Scripting workspace. Text Editor Start a blank Python file by clicking on New and changing the title to gaussian_splatting_auto.py. The next stage is to check the Blender Python version by clicking within the Python Console and typing import sys; sys. version. Go back to Text Editor, type import bpy, os, math, and Run Script (▶)–there should be no error whatsoever, and that means you are using a proper Python environment. In order to allow external Gaussian Splatting scripts, one must add sys.path. Append (“D:/gaussian splatting/scripts) (change to the name of your actual folder) and restart the script. Lastly, save the project as Gaussian splatting automation. Blend using File Save As: at this point, the Python environment of Blender is prepared to automate Gaussian Splatting reconstruction.

 

Step 5: Clone the Gaussian Splatting Repository

 

 

Start your system terminal or command prompt (on Windows, press Win + R, type cmd, and press enter), and change the current directory in which you want to save the Gaussian Splatting project with the following: cd command. After having entered into the right directory, clone the Gaussian Splatting repository by typing in git clone <repository-url> (removing <repository-url> and replacing it with the official repository at the GitHub website). Press Enter and wait until it is downloaded; this will install all the needed source codes, scripts, and configuration files to your local computer. Once cloning is done, check the new folder created and ensure that it has Python scripts, configuration files, and documentation – this will verify that the repository is all ready to be linked with Blender to undergo subsequent steps of automated Gaussian Splatting reconstruction.

 

Step 6: Install Python Dependencies

 

 

Bring your system terminal or command prompt and change your current directory to the cloned Gaussian Splatting repository folder by entering the following command: cd. As soon as you are in the folder, start your Python environment (assuming that the repository has a virtual environment or conda instructions, do them first). Then, install all the necessary dependencies and run pip install -r requirements.txt and enter. Wait until the installation is done and ensure that no essential mistakes are made. Once installed, test the installation with a simple test command, python -c “import torch; import numpy”, to verify that the main libraries load successfully. Once this step is completed successfully, all Python requirements to run Gaussian Splatting reconstruction and Blender automation are installed and are ready to be used.

 

Step 7: Decide Input Type

 

 

The first step is to determine which data to use as the input to Gaussian Splatting reconstruction, as this choice determines the rest of the automation pipeline. When you have images, put all the multi-view images of the object or the scene in one folder and ensure that they are clear, well-illuminated, and taken at various angles. In case you are working with video, you can pull out frames from the video (such as with FFmpeg) and store those frames in a sequenced image folder. Provided that you already have camera poses or COLMAP data, check whether the files (images, sparse model, and camera parameters) are properly organised in the expected format of the directory in the repository. After selecting the type of input, change the input path in your Python setup or script to make Blender and the Gaussian Splatting pipeline aware of where exactly the data is coming from on the input end (that is, where the input actually comes in); such a choice makes the reconstruction process simple and automatic in the following stages.

 

Step 8: Save Constraints in a Config File

 

 

Store all the Gaussian Splatting constraints in a single configuration file so that one can preserve the automation and repeatability. Within the folder Gaussian Splatting project, right-click New File and rename it config.yaml (or config.json, depending on the pipeline). Create a key constraints definition in this file, which includes the input data path, image resolution, iterations, learning rate, camera limits, and output directory. Once the values have been added, ensure you save the file, then ensure that your Blender Python script or training script is reading this config file at runtime rather than using hard-coded values. It is easy to customise the time-consuming reconstruction settings without modifying code by saving constraints in a config file, and so Gaussian Splatting can be more easily customised and scaled to larger tasks in Blender.

 

Step 9: Test Blender Python Access

 

 

Select a Blender version. Open Blender and change the top menu to the Scripting workspace. In the Text Editor, either you open your automation script, or you click New to make a test script, and then you can add a simple command such as import bpy; print(“Blender Python access working”). Click Run Script (▶) and observe the System Console or Info panel as the printed message. When the message is shown, and it is not full of errors, it will prove that Blender has the correct access to Python and is able to run scripts involved in the automation of the Gaussian Splatting process. After such a test is successful, you are now ready to couple Blender to the Gaussian Splatting pipeline and continue with the next series of automation steps.

 

Step 10: Automate the Full Pipeline

 

 

Once you have established the Python environment, installed dependencies, prepared input, and saved your configuration, it is possible to automate the whole Gaussian Splatting reconstruction pipeline in Blender. In Open Blender, change to the Scripting workspace and load your script gaussian_splatting_auto.py. To ensure that the script loads your config.yaml or JSON file to get the input paths, camera poses, training settings, and output paths, check that you have input paths, camera poses, training settings, and output paths set. The script helps automatically load input images and camera data, perform Gaussian Splatting training, and import the trained splats into Blender and scale, rotate, and place the scene. Cameras in COLMAP or Blender can also be assigned, and multiple views or batch scenes can be rendered automatically by the script. By executing the script, the entire process, including input data and final rendered products, can automatically run, allowing time, error, and so on to be saved, and repeatable, reliable results can be obtained using a large dataset or numerous scenes.

 

Common Errors & Fixes

 

 

Some typical problems may arise when automation of Gaussian Splatting is done in Blender. The scaling of scenes may not look correct in this case. When you import splats without transformations, it is always necessary to check scale and rotation. Cameras can happen to turn upside down or out of place, and you can correct this by checking COLMAP outputs and making sure that your script is using the right camera matrices. Huge data may be problematic in terms of memory or performance; then downsample splats, chunk process scenes, or add more GPU memory. The difference in version between Blender, Python, and dependencies can cause scripting errors, and therefore ensure that all versions are similar to the suggested configuration. Lastly, in case a dependency is not installed or an import fails, redo pip install -r requirements.txt and ensure that all libraries are loaded. These fixes will get your automation running in a good and stable manner.

 

Conclusion

 

By following these steps, you have created a fully automated Gaussian Splatting reconstruction pipeline in Blender via Python. The process of work, including the preparation of inputs and the training of the model, as well as the setup of Blender, importing splats, and rendering scenes, guarantees high quality and consistency of the final results with reference to minimum manual work. Simple mistakes such as scaling problems, camera position, or memory constraints are fixed, and the pipeline becomes reliable and repeatable. Now that you have this automation, you are able to process large datasets, multiple scenes, or batch renders to a high level of professional and high-fidelity 3D reconstructions that are ready to continue visualisation or other processing.

 

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